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» How designers design and program interactive behaviors
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SOUPS
2010
ACM
15 years 11 months ago
Encountering stronger password requirements: user attitudes and behaviors
Text-based passwords are still the most commonly used authentication mechanism in information systems. We took advantage of a unique opportunity presented by a significant change...
Richard Shay, Saranga Komanduri, Patrick Gage Kell...
ECOOP
2008
Springer
15 years 9 months ago
An Extensible State Machine Pattern for Interactive Applications
Abstract. The state design pattern is the standard object-oriented programming idiom for implementing the state machine logic of interactive applications. While this pattern provid...
Brian Chin, Todd D. Millstein
ACL
2011
14 years 10 months ago
Learning From Collective Human Behavior to Introduce Diversity in Lexical Choice
We analyze collective discourse, a collective human behavior in content generation, and show that it exhibits diversity, a property of general collective systems. Using extensive ...
Vahed Qazvinian, Dragomir R. Radev
PERVASIVE
2006
Springer
15 years 7 months ago
The Diet-Aware Dining Table: Observing Dietary Behaviors over a Tabletop Surface
We are what we eat. Our everyday food choices affect our long-term and short-term health. In the traditional health care, professionals assess and weigh each individual's diet...
Keng-hao Chang, Shih-yen Liu, Hao-Hua Chu, Jane Yu...
CHI
2009
ACM
16 years 7 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Alain Forget, Sonia Chiasson, Robert Biddle