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» How designers design and program interactive behaviors
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ACMDIS
2004
ACM
16 years 18 days ago
Tutor design for speech-based interfaces
Speech-based applications commonly come with web-based or printed manuals. Alternatively, the dialogue can be designed so that users should be able to start using the application ...
Jaakko Hakulinen, Markku Turunen, Esa-Pekka Salone...
CHI
2009
ACM
15 years 12 months ago
Getting sidetracked: display design and occasioning photo-talk with the photohelix
In this paper we discuss some of our recent research work designing tabletop interfaces for co-located photo sharing. We draw particular attention to a specific feature of an inte...
Otmar Hilliges, David Shelby Kirk
PERVASIVE
2006
Springer
15 years 7 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
CHI
2008
ACM
16 years 7 months ago
Designs on dignity: perceptions of technology among the homeless
Technology, it is argued, has the potential to improve everyone's life: from the workplace, to entertainment, to easing chores around the home. But what of people who have ne...
Christopher A. Le Dantec, W. Keith Edwards
CHI
2009
ACM
16 years 1 months ago
"Pimp My Roomba": designing for personalization
We present a study of how householders personalize their domestic vacuuming robot, iRobot’s Roomba™. In particular, we build on Blom and Monk’s [3] theory of personalization...
Ja-Young Sung, Rebecca E. Grinter, Henrik I. Chris...