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» How designers design and program interactive behaviors
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ESOP
2009
Springer
16 years 2 months ago
Exploring the Design Space of Higher-Order Casts
This paper explores the surprisingly rich design space for the simply typed lambda calculus with casts and a dynamic type. Such a calculus is the target intermediate language of th...
Jeremy G. Siek, Ronald Garcia, Walid Taha
IJIM
2008
59views more  IJIM 2008»
15 years 7 months ago
The Importance of the Learner's Environmental Context in the Design of M-Learning Products
: As mobile devices, such as PDAs, iPods, and mobile phones become more common, corporations are turning to mobile learning to improve employee performance. Today's m-learning...
David A. Guralnick
LCTRTS
2010
Springer
16 years 2 months ago
Contracts for modular discrete controller synthesis
We describe the extension of a reactive programming language with a behavioral contract construct. It is dedicated to the programming of reactive control of applications in embedd...
Gwenaël Delaval, Hervé Marchand, &Eacu...
HAPTICS
2008
IEEE
16 years 1 months ago
Designing Large Sets of Haptic Icons with Rhythm
Haptic icons (brief tangible stimuli with associated meanings) are a new way to convey information, but are difficult to design in large quantities due to technological and percept...
David Ternes, Karon E. MacLean
ACMACE
2004
ACM
16 years 18 days ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix