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» How designers design and program interactive behaviors
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ICFP
2009
ACM
16 years 7 months ago
Effective interactive proofs for higher-order imperative programs
We present a new approach for constructing and verifying higherorder, imperative programs using the Coq proof assistant. We build on the past work on the Ynot system, which is bas...
Adam J. Chlipala, J. Gregory Malecha, Greg Morrise...
AUIC
2006
IEEE
16 years 1 months ago
Patternprogrammer: yet another rule-based programming environment for children
Graphical rewrite rules are often used in programming environments for children. These rules consist of two parts: a left-hand side, which is visually matched in the environment, ...
Tim Wright
ITICSE
2006
ACM
16 years 1 months ago
Design and implementation of a modern compiler course
Current literature states that the undergraduate curriculum can no longer afford the luxury of a traditional compiler construction course. Nevertheless, there is an increasing ne...
William M. Waite, Assad Jarrahian, Michele H. Jack...
SAC
2005
ACM
16 years 22 days ago
AOP for software evolution: a design oriented approach
In this paper, we have briefly explored the aspect-oriented approach as a tool for supporting the software evolution. The aim of this analysis is to highlight the potentiality an...
Walter Cazzola, Sonia Pini, Massimo Ancona
CBSE
2010
Springer
15 years 10 months ago
(Behavioural) Design Patterns as Composition Operators
Design patterns are typically defined informally, albeit in a standard format, and have to be programmed by the software designer into each new application. Thus although patterns ...
Kung-Kiu Lau, Ioannis Ntalamagkas, Cuong M. Tran, ...