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» How designers design and program interactive behaviors
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ISMB
1993
15 years 8 months ago
Pattern Discovery in Gene Regulation: Designing an Analysis Environment
Interactions that determinecellular fate are exceedingly complex, can take place at different levels of gene regulation and involve a large numberof components(such as genes, prot...
Stella Veretnik, Bruce R. Schatz
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
16 years 2 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
CHI
2007
ACM
16 years 7 months ago
Noticing notice: a large-scale experiment on the timing of software license agreements
Spyware is an increasing problem. Interestingly, many programs carrying spyware honestly disclose the activities of the software, but users install the software anyway. We report ...
Nathaniel Good, Jens Grossklags, Deirdre K. Mullig...
CORR
2010
Springer
176views Education» more  CORR 2010»
15 years 7 months ago
Bus Protocols: MSC-Based Specifications and Translation into Program of Verification Tool for Formal Verification
Message Sequence Charts (MSCs) are an appealing visual formalism mainly used in the early stages of system design to capture the system requirements. However, if we move towards a...
Kamrul Hasan Talukder
SCESM
2006
ACM
239views Algorithms» more  SCESM 2006»
16 years 1 months ago
Aspect-oriented software design with a variant of UML/STD
The notion of aspect is important as a systematic approach to the representation of cross-cutting concerns and the incremental additions of new functionalities to an existing syst...
Shin Nakajima, Tetsuo Tamai