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» How designers design and program interactive behaviors
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COST
2007
Springer
163views Multimedia» more  COST 2007»
16 years 1 months ago
Affordances and Cognitive Walkthrough for Analyzing Human-Virtual Human Interaction
This study investigates how the psychological notion of affordance, known from human computer interface design, can be adopted for the analysis and design of communication of a use...
Zsófia Ruttkay, Rieks op den Akker
ACSAC
2010
IEEE
15 years 5 months ago
FIRM: capability-based inline mediation of Flash behaviors
The wide use of Flash technologies makes the security risks posed by Flash content an increasingly serious issue. Such risks cannot be effectively addressed by the Flash player, w...
Zhou Li, XiaoFeng Wang
ASPLOS
2010
ACM
16 years 2 months ago
Request behavior variations
A large number of user requests execute (often concurrently) within a server system. A single request may exhibit fluctuating hardware characteristics (such as instruction comple...
Kai Shen
EUROPLOP
2006
15 years 8 months ago
Relationship Aspect Patterns
Relationships between objects are almost as important to designs as the objects themselves. Most programming languages do not support relationships well, so programmers must imple...
David J. Pearce, James Noble
RTAS
2002
IEEE
16 years 4 days ago
Achieving End-to-end Predictability in the TAO Real-time CORBA ORB
End-to-end predictability of operations is essential for many fixed-priority distributed real-time and embedded (DRE) applications, such as command and control systems, manufactu...
Irfan Pyarali, Douglas C. Schmidt, Ron Cytron