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» How designers design and program interactive behaviors
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EMSOFT
2004
Springer
15 years 11 months ago
Separation of concerns: overhead in modeling and efficient simulation techniques
Separating the description of important aspects of a design such as behavior and architecture, or computation and communication, may yield significant advantages in design time as...
Guang Yang 0004, Alberto L. Sangiovanni-Vincentell...
ICFP
2006
ACM
16 years 7 months ago
Good advice for type-directed programming aspect-oriented programming and extensible generic functions
Type-directed programming is an important idiom for software design. In type-directed programming the behavior of programs is guided by the type structure of data. It makes it pos...
Geoffrey Washburn, Stephanie Weirich
ATAL
2003
Springer
15 years 11 months ago
An exploration of bugs and debugging in multi-agent systems
Debugging multi-agent systems, which are concurrent, distributed, and consist of complex components, is difficult, yet crucial. In earlier work we have proposed mechanisms whereby...
David Poutakidis, Lin Padgham, Michael Winikoff
TVCG
2012
171views Hardware» more  TVCG 2012»
13 years 9 months ago
Region-Based Line Field Design Using Harmonic Functions
—Field design has wide applications in graphics and visualization. One of the main challenges in field design has been how to provide users with both intuitive control over the d...
Chih-Yuan Yao, Ming-Te Chi, Tong-Yee Lee, Tao Ju
EDUTAINMENT
2007
Springer
16 years 1 months ago
An Observational Study of Children Interacting with an Augmented Story Book
We present findings of an observational study investigating how young children interact with augmented reality story books. Children aged between 6 and 7 read and interacted with o...
Andreas Dünser, Eva Hornecker