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» How designers design and program interactive behaviors
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CHI
2005
ACM
16 years 7 months ago
A study on the use of semaphoric gestures to support secondary task interactions
We present results of a study that considers (a) gestures outside the context of a specific implementation and (b) their use in supporting secondary, rather than primary tasks in ...
Maria Karam, Monica M. C. Schraefel
SAMOS
2005
Springer
16 years 22 days ago
Flux Caches: What Are They and Are They Useful?
In this paper, we introduce the concept of flux caches envisioned to improve processor performance by dynamically changing the cache organization and implementation. Contrary to t...
Georgi Gaydadjiev, Stamatis Vassiliadis
JUCS
2006
93views more  JUCS 2006»
15 years 7 months ago
Generic Process Algebra: A Programming Challenge
: Emerging interaction paradigms, such as service-oriented computing, and new technological challenges, such as exogenous component coordination, suggest new roles and application ...
Paula R. Ribeiro, Marco Antonio Barbosa, Luí...
HAPTICS
2009
IEEE
16 years 2 months ago
Vibrotactile score: A score metaphor for designing vibrotactile patterns
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi
ACMACE
2005
ACM
16 years 25 days ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot