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» How designers design and program interactive behaviors
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MPC
2010
Springer
147views Mathematics» more  MPC 2010»
16 years 1 days ago
Designing an Algorithmic Proof of the Two-Squares Theorem
We show a new and constructive proof of the two-squares theorem, based on a somewhat unusual, but very effective, way of rewriting the so-called extended Euclid’s algorithm. Rat...
João F. Ferreira
OOPSLA
2005
Springer
16 years 23 days ago
Roles of variables in object-oriented programming
Roles can be assigned to occurrences of variables in programs according to a small number of stereotypical patterns of use. Studies on explicitly teaching roles to novices learnin...
Pauli Byckling, Petri Gerdt, Jorma Sajaniemi
INTERACT
2003
15 years 8 months ago
Rapid Prototyping Collaborative Dialogue Interfaces
: An increasing number of consumer products for everyday use offer the user advanced programming capabilities. Existing technologies offer the potential to design human-product int...
Elyon DeKoven, Marc de Hoogh, David V. Keyson
CHI
2007
ACM
16 years 7 months ago
Exploring affective design for physical controls
Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous comput...
Colin Swindells, Karon E. MacLean, Kellogg S. Boot...
TABLETOP
2006
IEEE
16 years 1 months ago
Extending Tabletops to Support Flexible Collaborative Interactions
Tabletops have been used to support a range of colocated activities, from games to image sorting. However, their limited display space and resolution can restrict the kinds of col...
Yvonne Rogers, Youn-Kyung Lim, William R. Hazlewoo...