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» How designers design and program interactive behaviors
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AIIDE
2008
15 years 9 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
ECIS
2000
15 years 8 months ago
Virtual Organizations: The Business Design for the Twenty-First Century
The growing prominence of virtual organizations, such as Dell and Amazon.Com, has demonstrated the potential for virtual governance structures to achieve greater competitiveness th...
Choon-Ling Sia
ICRA
2008
IEEE
155views Robotics» more  ICRA 2008»
16 years 1 months ago
Differential elastic actuator for robotic interaction tasks
For complex robotic tasks (manipulation, locomotion, haptics, ...), the lack of knowledge of precise interaction models, the difficulties to precisely measure the task associated ...
Michel Lauria, Marc-Antoine Legault, Marc-Andr&eac...
IDEAS
2003
IEEE
117views Database» more  IDEAS 2003»
16 years 17 days ago
A Multi-Resolution Block Storage Model for Database Design
We propose a new storage model called MBSM (Multiresolution Block Storage Model) for laying out tables on disks. MBSM is intended to speed up operations such as scans that are typ...
Jingren Zhou, Kenneth A. Ross
HF
2002
95views more  HF 2002»
15 years 7 months ago
Formal Verification of Human-Automation Interaction
This paper discusses a formal and rigorous approach to the analysis of operator interaction with machines. It addresses the acute problem of detecting design errors in human-machi...
Asaf Degani, Michael Heymann