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» How designers design and program interactive behaviors
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ATAL
2005
Springer
16 years 25 days ago
Catch me if you can: exploring lying agents in social settings
Embodied conversational agents become more and more realistic concerning their conversational and their nonverbal behaviors. But if the information conveyed nonverbally exhibits c...
Matthias Rehm, Elisabeth André
ICAS
2006
IEEE
128views Robotics» more  ICAS 2006»
16 years 1 months ago
The AML Approach to Modeling Autonomic Systems
Autonomic systems are typically distributed, complex and concurrent systems, comprised of multiple interacting autonomic elements that often exhibit emergent behavior. Design and ...
Radovan Cervenka, Dominic A. P. Greenwood, Ivan Tr...
ICCD
1996
IEEE
104views Hardware» more  ICCD 1996»
15 years 11 months ago
Latch Redundancy Removal Without Global Reset
For circuits where there may be latches with no reset line, we show how to replace some of them with combinational logic. All previous work in sequential optimization by latch rem...
Shaz Qadeer, Robert K. Brayton, Vigyan Singhal
TABLETOP
2008
IEEE
16 years 1 months ago
TurTan: A tangible programming language for creative exploration
This paper introduces TurTan, a tangible programming language for creative exploration inspired by Logo, which uses a tabletop interface with tangible objects. The aim of this pro...
Daniel Gallardo, Carles Fernandes Julià, Se...
ICCS
2005
Springer
16 years 24 days ago
Two Fundamental Concepts in Skeletal Parallel Programming
We define the concepts of nesting mode and interaction mode as they arise in the description of skeletal parallel programming systems. We suggest that these new concepts encapsula...
Anne Benoit, Murray Cole