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» How designers design and program interactive behaviors
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CHI
2006
ACM
16 years 7 months ago
In search of end-users
Learning from end-users is essential to participatory design. In order to learn from end-users we need to find end-users to collaborate with. However, finding end-users can be the...
Rachel K. E. Bellamy, Tracee Vetting Wolf, Rhonda ...
NORDICHI
2006
ACM
16 years 1 months ago
Using historical data to guide user interface evolution
In this paper we show how historical data, such as existing domain-specific databases or access logs, can be used to guide user interface design. We show how we employed such data...
Stanislaw Osinski
CHI
2011
ACM
14 years 11 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
BCSHCI
2008
15 years 8 months ago
Struggling with gift-giving obligations: when mobile messages are too laborious to reciprocate
Messaging with new media should be fun, but sometimes participating in conversations can become a burden for users due to the effort required. In this paper, examples of such situ...
Antti Salovaara
LAWEB
2003
IEEE
16 years 17 days ago
Extracting Knowledge from Association Relationships to Build Navigational Models
This paper analyzes how the semantics of association relationships in OO conceptual modeling can help to build Navigational Models for Web Applications. The work has been develope...
Manoli Albert, Vicente Pelechano, Joan Fons, Gonza...