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» How designers design and program interactive behaviors
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HUC
2010
Springer
15 years 5 months ago
Supporting self-expression for informal communication
Mobile phones are becoming the central tools for communicating and can help us keep in touch with friends and family on-the-go. However, they can also place high demands on attent...
Lisa G. Cowan
UIST
2009
ACM
16 years 1 months ago
Contact area interaction with sliding widgets
We show how to design touchscreen widgets that respond to a finger’s contact area. In standard touchscreen systems a finger often appears to touch several screen objects, but ...
Tomer Moscovich
IWCMC
2006
ACM
16 years 1 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
ICMI
2004
Springer
120views Biometrics» more  ICMI 2004»
16 years 21 days ago
Support for input adaptability in the ICON toolkit
In this paper, we introduce input adaptability as the ability of an application to exploit alternative sets of input devices effectively and offer users a way of adapting input in...
Pierre Dragicevic, Jean-Daniel Fekete
TASE
2008
IEEE
15 years 7 months ago
An Optimization-Based Approach for Design Project Scheduling
Concurrent engineering has been widely used in managing design projects to speed up the design process by concurrently performing multiple tasks. Since the progress of a design tas...
Ming Ni, Peter B. Luh, Bryan Moser