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» How designers design and program interactive behaviors
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ICSE
2003
IEEE-ACM
16 years 16 days ago
Architecture as an Emergent Property of Requirements Integration
Functional requirements contain, and systems exhibit, the behavior summarized below.Despite the advances in software engineering since 1968, how to go from a set of functional req...
R. Geoff Dromey
WETICE
1997
IEEE
15 years 11 months ago
MultiDisciplinary Design for Uninhabited Air Vehicles
Contemporary product design and process development is based on an iterative specify-evaluate-revise approach which is often time intensive and therein non-responsive to customer ...
Max Blair, Steven R. LeClair, Jeffrey V. Zweber, A...
VSTTE
2005
Springer
16 years 24 days ago
Verifying Design with Proof Scores
: Verifying design instead of code can be an effective and practical approach to obtaining verified software. This paper argues that proof scores are an attractive method for ver...
Kokichi Futatsugi, Joseph A. Goguen, Kazuhiro Ogat...
IJON
2002
219views more  IJON 2002»
15 years 7 months ago
NEURObjects: an object-oriented library for neural network development
NEURObjects is a set of C++ library classes for neural network development, exploiting the potentialities of object-oriented design and programming. The main goal of the library c...
Giorgio Valentini, Francesco Masulli
BMCBI
2006
115views more  BMCBI 2006»
15 years 7 months ago
SimArray: a user-friendly and user-configurable microarray design tool
Background: Microarrays were first developed to assess gene expression but are now also used to map protein-binding sites and to assess allelic variation between individuals. Rega...
Richard P. Auburn, Roslin R. Russell, Bettina Fisc...