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» How designers design and program interactive behaviors
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CHI
2010
ACM
16 years 2 months ago
Example-centric programming: integrating web search into the development environment
The ready availability of online source code examples has changed the cost structure of programming by example modification. However, current search tools are wholly separate from...
Joel Brandt, Mira Dontcheva, Marcos Weskamp, Scott...
CHI
2007
ACM
16 years 7 months ago
Tangible programming in the classroom with tern
This interactivity demonstrates Tern, a tangible programming language for middle school and late elementary school students. Tern consists of a collection of wooden blocks shaped ...
Michael S. Horn, Robert J. K. Jacob
JOT
2007
119views more  JOT 2007»
15 years 7 months ago
Observer-Conditioned-Observable Design Pattern
The Observer-Conditioned-Observable (OCO) combines digitizing and transcoding of numeric change events. During the processing of numeric events, the transcoder converts the number...
Douglas A. Lyon, Carl F. R. Weiman
IUI
2012
ACM
14 years 2 months ago
Style by demonstration: teaching interactive movement style to robots
The style in which a robot moves, expressed through its gait or locomotion, can convey effective messages to people. For example, a robot could move aggressively in reaction to a ...
James Everett Young, Kentaro Ishii, Takeo Igarashi...
COMPSAC
2007
IEEE
16 years 1 months ago
On Identifying Bug Patterns in Aspect-Oriented Programs
Bug patterns are erroneous code idioms or bad coding practices that have been proved fail time and time again. They mainly arise from the misunderstanding of language features, th...
Sai Zhang, Jianjun Zhao