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» How designers design and program interactive behaviors
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IUI
1997
ACM
15 years 11 months ago
Providing User Support for Interactive Applications with FUSE
FUSE (Formal User Interface Specification Environment) is an integrated user interface development environment that offers tool-based support for all phases of the interface desig...
Frank Lonczewski
CHI
2008
ACM
16 years 7 months ago
Touch proxy interaction
The purpose of this research is to build and evaluate collaborative touch devices that influence behavior change over individuals in small group situations. This paper presents to...
Angela Chang
IUI
2000
ACM
15 years 11 months ago
APE: learning user's habits to automate repetitive tasks
The APE (Adaptive Programming Environment) project focuses on applying Machine Learning techniques to embed a software assistant into the VisualWorks Smalltalk interactive program...
Jean-David Ruvini, Christophe Dony
FLAIRS
2009
15 years 5 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
WACV
2002
IEEE
16 years 10 days ago
Multimodal Human-Computer Interaction for Crisis Management Systems
This paper presents a multimodal crisis management system (XISM). It employs processing of natural gesture and speech commands elicited by a user to efficiently manage complex dyn...
Nils Krahnstoever, Emilio Schapira, Sanshzar Kette...