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» How designers design and program interactive behaviors
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IAT
2008
IEEE
15 years 7 months ago
Goal-Directed Interactions in Artifact-Based MAS: Jadex Agents Playing in CARTAGO Environments
In the context of cognitive agent programming frameworks, a main research effort accounts for exploiting goalorientation for specifying and enacting agent interaction. Existing re...
Michele Piunti, Alessandro Ricci, Lars Braubach, A...
223
Voted
ATAL
2007
Springer
16 years 1 months ago
An adversarial environment model for bounded rational agents in zero-sum interactions
Multiagent environments are often not cooperative nor collaborative; in many cases, agents have conflicting interests, leading to adversarial interactions. This paper presents a ...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...
WSC
1997
15 years 8 months ago
A Performance Monitoring Application for Distributed Interactive Simulations (DIS)
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
David B. Cavitt, C. Michael Overstreet, Kurt Maly
191
Voted
AOSD
2007
ACM
15 years 11 months ago
Improve pointcut definitions with program views
Aspect-oriented programming languages select join points using pointcut constructs that depend on the syntactic structure of the base program. As the base program evolves, the poi...
Zifu Yang, Tian Zhao
CHI
2010
ACM
15 years 11 months ago
Examining appropriation, re-use, and maintenance for sustainability
Within the past few years, the field of HCI has increasingly addressed the issue of environmental sustainability, primarily identifying the challenges and developing an agenda for...
Jina Huh, Lisa P. Nathan, M. Six Silberman, Eli Bl...