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» How designers design and program interactive behaviors
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AUIC
2006
IEEE
16 years 1 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
PERCOM
2009
ACM
16 years 2 months ago
An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
Steve Hinske, Marc Langheinrich
HICSS
2010
IEEE
147views Biometrics» more  HICSS 2010»
16 years 23 days ago
Interaction and Collaboration Modes for Integrating Inspiring Information into Technology-Enhanced Creativity Workshops
The design of a creativity workshop which helps to develop new ideas of how to support elderly people to live in their own home for as long as possible is presented. The participa...
Angela Carell, Thomas Herrmann
CASCON
1996
102views Education» more  CASCON 1996»
15 years 8 months ago
Availability management of distributed programs and services
Modern distributed applications pose increasing demands for high availability, automatic management, and dynamic con guration of their software systems. This paper presents the ar...
Markus Endler
JCP
2007
145views more  JCP 2007»
15 years 7 months ago
AnnAnn and AnnAnn.Net: Tools for Teaching Programming
— It is difficult for a student to learn about programs and to understand the rational that went into the development of the parts that led to the whole. Tools for explaining thi...
Clare J. Hooper, Les Carr, Hugh C. Davis, David E....