A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
The design of a creativity workshop which helps to develop new ideas of how to support elderly people to live in their own home for as long as possible is presented. The participa...
Modern distributed applications pose increasing demands for high availability, automatic management, and dynamic conguration of their software systems. This paper presents the ar...
— It is difficult for a student to learn about programs and to understand the rational that went into the development of the parts that led to the whole. Tools for explaining thi...
Clare J. Hooper, Les Carr, Hugh C. Davis, David E....