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» How designers design and program interactive behaviors
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GPCE
2008
Springer
15 years 8 months ago
Program refactoring using functional aspects
A functional aspect is an aspect that has the semantics of a transformation; it is a function that maps a program to an advised program. Functional aspects are composed by functio...
Sven Apel, Christian Kästner, Don S. Batory
ICCBR
2005
Springer
16 years 1 months ago
Using CBR to Select Solution Strategies in Constraint Programming
Constraint programming is a powerful paradigm that offers many different strategies for solving problems. Choosing a good strategy is difficult; choosing a poor strategy wastes r...
Cormac Gebruers, Brahim Hnich, Derek G. Bridge, Eu...
EPEW
2005
Springer
16 years 1 months ago
Reasoning About Interaction Patterns in Choreography
Choreography languages provide a top-view design way for describing complex systems composed of services distributed over the network. The basic building block of such languages is...
Roberto Gorrieri, Claudio Guidi, Roberto Lucchi
ITICSE
2004
ACM
16 years 1 months ago
Using interactive technology in a short java course: an experience report
Keeping students alert and responsive during lectures is a challenge even for experienced teachers in small group settings. Research has shown the importance of student participat...
Roberto E. Lopez-Herrejon, Morrie Schulman
CHI
2006
ACM
16 years 8 months ago
Marmite: end-user programming for the web
A tremendous amount of semi-structured data is available today on the web but is not necessarily in a form which is suitable for a user's tasks. For example, a website may sh...
Jason I. Hong, Jeffrey Wong