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VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
16 years 14 days ago
Pop Through Button Devices for VE Navigation and Interaction
We present a novel class of virtual reality input devices that combine pop through buttons with 6 DOF trackers. Compared to similar devices that use conventional buttons, pop thro...
Robert C. Zeleznik, Joseph J. LaViola Jr., Daniel ...
HCI
2009
15 years 5 months ago
High-Fidelity Prototyping of Interactive Systems Can Be Formal Too
The design of safety critical systems calls for advanced software engineering models, methods and tools in order to meet the safety requirements that will avoid putting human life ...
Philippe A. Palanque, Jean-François Ladry, ...
SOFTVIS
2010
ACM
15 years 7 months ago
AllocRay: memory allocation visualization for unmanaged languages
A programs memory system performance is one of the key determinants of its overall performance. Lack of understanding of a programs memory system behavior can lead to performance ...
George G. Robertson, Trishul M. Chilimbi, Bongshin...
CHI
2006
ACM
16 years 8 months ago
Interacting with communication appliances: an evaluation of two computer vision-based selection techniques
Communication appliances, intended for home settings, require intuitive forms of interaction. Computer vision offers a potential solution, but is not yet sufficiently accurate.As ...
Jacob Eisenstein, Wendy E. Mackay
207
Voted
ACMACE
2008
ACM
15 years 9 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...