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» How designers design and program interactive behaviors
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ACMACE
2005
ACM
16 years 1 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
156
Voted
GROUP
2007
ACM
15 years 11 months ago
Users as contextual features of software product development and testing
This paper examines how software developers discuss users and how such discussions are intrinsic to the negotiation and settling of technical decisions in the development and test...
David Martin, John Rooksby, Mark Rouncefield
CSCW
2006
ACM
16 years 1 months ago
AwareMedia: a shared interactive display supporting social, temporal, and spatial awareness in surgery
Several CSCW studies have shown that coordination of work in hospitals is particular challenging, and that clinicians put much effort into maintaining mutual awareness on the flo...
Jakob E. Bardram, Thomas Riisgaard Hansen, Mads S&...
INTERACT
2003
15 years 9 months ago
Ontology for Multi-surface Interaction
: Digital computation is a powerful source of functional support. However, it has been confined to the augmentation of single objects only. In this article, we are interested in th...
Joëlle Coutaz, Christophe Lachenal, Sophie Du...
AIRS
2009
Springer
15 years 11 months ago
Enabling Effective User Interactions in Content-Based Image Retrieval
Abstract. This paper presents an interactive content-based image retrieval framework--uInteract, for delivering a novel four-factor user interaction model visually. The four-factor...
Haiming Liu 0002, Srdan Zagorac, Victoria S. Uren,...