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» How designers design and program interactive behaviors
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AUIC
2006
IEEE
16 years 1 months ago
Persuasive interaction for collectivist cultures
Persuasive technology is defined as “any interactive product designed to change attitudes or behaviours by making desired outcomes easier to achieve”. It can take the form of...
Rilla Khaled, Robert Biddle, James Noble, Pippin B...
CSCW
2012
ACM
14 years 3 months ago
Setting the stage for interaction: a tablet application to augment group discussion in a seminar class
We present a tablet-based system to collaboratively track discussion topics and ideas in a seminar-style discussion classroom. Each student uses his or her own tablet to share tex...
Drew Harry, Eric Gordon, Chris Schmandt
IMC
2010
ACM
15 years 5 months ago
Understanding latent interactions in online social networks
Popular online social networks (OSNs) like Facebook and Twitter are changing the way users communicate and interact with the Internet. A deep understanding of user interactions in...
Jing Jiang, Christo Wilson, Xiao Wang, Peng Huang,...
CHI
2008
ACM
16 years 8 months ago
Activity-based serendipitous recommendations with the Magitti mobile leisure guide
This paper presents a context-aware mobile recommender system, codenamed Magitti. Magitti is unique in that it infers user activity from context and patterns of user behavior and,...
Victoria Bellotti, James Bo Begole, Ed Huai-hsin C...
AIED
2005
Springer
16 years 1 months ago
Long-Term Human-Robot Interaction: The Personal Exploration Rover and Museum Docents
— As an increasing number of robots have been designed to interact with people on a regular basis, research into human-robot interaction has become more widespread. At the same t...
Kristen Stubbs, Debra Bernstein, Kevin Crowley, Il...