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» How designers design and program interactive behaviors
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CHI
2004
ACM
16 years 8 months ago
Finger talk: collaborative decision-making using talk and fingertip interaction around a tabletop display
We describe a study that investigated how a shared interactive tabletop (DiamondTouch) can be designed to provide new opportunities for supporting collaborative decision-making. S...
Yvonne Rogers, William R. Hazlewood, Eli Blevis, Y...
CAV
2007
Springer
114views Hardware» more  CAV 2007»
15 years 11 months ago
Configurable Software Verification: Concretizing the Convergence of Model Checking and Program Analysis
In automatic software verification, we have observed a theoretical convergence of model checking and program analysis. In practice, however, model checkers are still mostly concern...
Dirk Beyer, Thomas A. Henzinger, Grégory Th...
CHI
2009
ACM
16 years 8 months ago
Fighting for control: children's embodied interactions when using physical and digital representations
Tabletop and tangible interfaces are often described in terms of their support for shared access to digital resources. However, it is not always the case that collaborators want t...
Paul Marshall, Rowanne Fleck, Amanda Harris, Joche...
CHI
2008
ACM
16 years 8 months ago
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...
UIST
1996
ACM
15 years 11 months ago
Using the Multi-Layer Model for Building Interactive Graphical Applications
Most interactive graphical applications that use direct manipulation are built with low-level libraries such as Xlib because the graphic and interaction models of higher-level too...
Jean-Daniel Fekete, Michel Beaudouin-Lafon