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» How designers design and program interactive behaviors
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IPM
1998
176views more  IPM 1998»
15 years 7 months ago
Interfaces and Tools for the Library of Congress National Digital Library Program
This paper describes a collaborative effort to explore user needs in a digital library, develop interface prototypes for a digital library, and suggest and prototype tools for dig...
Gary Marchionini, Catherine Plaisant, Anita Komlod...
JDS
2006
44views more  JDS 2006»
15 years 7 months ago
Multiagent Matching Algorithms with and without Coach
The concept of "agent" has been used to describe many different artefacts: software programs, mobile robots, or even human beings. In a system consisting of many agents, ...
Frieder Stolzenburg, Jan Murray, Karsten Sturm
DAC
2007
ACM
16 years 8 months ago
Global Critical Path: A Tool for System-Level Timing Analysis
An effective method for focusing optimization effort on the most important parts of a design is to examine those elements on the critical path. Traditionally, the critical path is...
Girish Venkataramani, Mihai Budiu, Tiberiu Chelcea...
CHI
2009
ACM
16 years 8 months ago
Familial collaborations in a museum
Studies of interactive systems in museums have raised important design considerations, but so far have failed to address sufficiently the particularities of family interaction and...
Tom Hope, Yoshiyuki Nakamura, Toru Takahashi, Atsu...
VR
2009
IEEE
185views Virtual Reality» more  VR 2009»
16 years 2 months ago
iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments
iPhone and iPod Touch are multi-touch handheld devices that provide new possibilities for interaction techniques. We describe iPhone/iPod Touch implementation of a navigation inte...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...