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TVCG
2008
97views more  TVCG 2008»
15 years 7 months ago
Graphical Histories for Visualization: Supporting Analysis, Communication, and Evaluation
Interactive history tools, ranging from basic undo and redo to branching timelines of user actions, facilitate iterative forms of interaction. In this paper, we investigate the des...
Jeffrey Heer, Jock D. Mackinlay, Chris Stolte, Man...
CHI
2005
ACM
16 years 8 months ago
A transformational approach to multi-device interfaces
Using the same application on different devices requires the user to perform a mental transformation in order to adapt his knowledge to a new platform. In this work we describe ho...
Kai Richter
NIME
2005
Springer
148views Music» more  NIME 2005»
16 years 1 months ago
Bangarama: Creating Music with Headbanging
Bangarama is a music controller using headbanging as the primary interaction metaphor. It consists of a head-mounted tilt sensor and a guitar-shaped controller that does not requi...
Laszlo Bardos, Stefan Korinek, Eric Lee, Jan Borch...
ACMACE
2007
ACM
15 years 11 months ago
Insectopia: exploring pervasive games through technology already pervasively available
We present the pervasive game Insectopia, which have been designed by the approach of utilizing commercially available mobile phones to provide context-dependent gameplay. The des...
Johan Peitz, Hannamari Saarenpää, Staffa...
CEFP
2005
Springer
16 years 1 months ago
Exploiting Purely Functional Programming to Obtain Bounded Resource Behaviour: The Hume Approach
This chapter describes Hume: a functionally-based language for programming with bounded resource usage, including time and space properties. The purpose of the Hume language design...
Kevin Hammond