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» How designers design and program interactive behaviors
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216
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SIGCSE
1999
ACM
193views Education» more  SIGCSE 1999»
16 years 19 hour ago
Cache conscious programming in undergraduate computer science
The wide-spread use of microprocessor based systems that utilize cache memory to alleviate excessively long DRAM access times introduces a new dimension in the quest to obtain goo...
Alvin R. Lebeck
AAI
2010
147views more  AAI 2010»
15 years 7 months ago
Maintaining engagement in Long-Term Interventions with Relational Agents
We discuss issues in designing virtual humans for applications which require long-term voluntary use, and the problem of maintaining engagement with users over time. Concepts and t...
Timothy W. Bickmore, Daniel Schulman, Langxuan Yin
ATAL
2008
Springer
15 years 9 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
CANDC
2009
ACM
16 years 2 months ago
Exploring illuminative systems in informal networks of adults
Whenever we feel those ‘higher’ and hard to define sensations like synchronicity, love, wholeness, and appreciation is this a pattern or illuminative system that is part of a ...
Amy K. Scatliff
247
Voted
GECCO
2010
Springer
129views Optimization» more  GECCO 2010»
16 years 15 days ago
A probabilistic functional crossover operator for genetic programming
The original mechanism by which evolutionary algorithms were to solve problems was to allow for the gradual discovery of sub-solutions to sub-problems, and the automated combinati...
Josh C. Bongard