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» How designers design and program interactive behaviors
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CHI
2004
ACM
16 years 8 months ago
Persistence matters: making the most of chat in tightly-coupled work
How much history of the dialogue should a chat client include? Some chat clients have minimized the dialogue history to deploy the space for other purposes. A theory of conversati...
Darren Gergle, David R. Millen, Robert E. Kraut, S...
CHI
2004
ACM
16 years 8 months ago
Think different: increasing online community participation using uniqueness and group dissimilarity
Online communities can help people form productive relationships. Unfortunately, this potential is not always fulfilled: many communities fail, and designers don't have a sol...
Pamela J. Ludford, Dan Cosley, Dan Frankowski, Lor...
CHI
2002
ACM
16 years 8 months ago
Cognitive walkthrough for the web
This paper proposes a transformation of the Cognitive Walkthrough (CW), a theory-based usability inspection method that has proven useful in designing applications that support us...
Marilyn Hughes Blackmon, Peter G. Polson, Muneo Ki...
CHI
2002
ACM
16 years 8 months ago
"I'd be overwhelmed, but it's just one more thing to do": availability and interruption in research management
Many CSCW projects dealing with individual availability and interruption filtering achieve only limited success. Perhaps this is because designers of such systems have limited evi...
James M. Hudson, Jim Christensen, Wendy A. Kellogg...
IPSN
2010
Springer
16 years 2 months ago
A vehicular surveillance and sensing system for car security and tracking applications
In this paper, we propose a Vehicular Surveillance and Sensing System (VS3 ), which targets at car security and tracking applications. VS3 can be triggered by events detected insi...
Lien-Wu Chen, Kun-Ze Syue, Yu-Chee Tseng