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» How designers design and program interactive behaviors
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EDCC
2006
Springer
15 years 11 months ago
Storage Tradeoffs in a Collaborative Backup Service for Mobile Devices
Mobile devices are increasingly relied on but are used in contexts that put them at risk of physical damage, loss or theft. We consider a fault-tolerance approach that exploits sp...
Ludovic Courtès, Marc-Olivier Killijian, Da...
CSCW
2008
ACM
15 years 9 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
IADIS
2004
15 years 9 months ago
Using the concept of user policies for improving HTML documents accessibility
In this paper, we introduce the concept of "user policies" and its applications to the browsing of HTML documents. The objective of policies is to specify user preferenc...
Benoît Encelle, Nadine Baptiste-Jessel
KDD
2008
ACM
274views Data Mining» more  KDD 2008»
16 years 8 months ago
Data mining using high performance data clouds: experimental studies using sector and sphere
We describe the design and implementation of a high performance cloud that we have used to archive, analyze and mine large distributed data sets. By a cloud, we mean an infrastruc...
Robert L. Grossman, Yunhong Gu
DNA
2001
Springer
139views Bioinformatics» more  DNA 2001»
16 years 3 days ago
DNA Computing in Microreactors
Abstract. The goal of this research is to improve the programmability of DNA-based computers. Novel clockable microreactors can be connected in various ways to solve combinatorial ...
Danny van Noort, Frank-Ulrich Gast, John S. McCask...