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DGCI
2006
Springer
15 years 11 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
ECAI
2006
Springer
15 years 11 months ago
Identifying Inter-Domain Similarities Through Content-Based Analysis of Hierarchical Web-Directories
Providing accurate personalized information services to the users requires knowing their interests and needs, as defined by their User Models (UMs). Since the quality of the person...
Shlomo Berkovsky, Dan Goldwasser, Tsvi Kuflik, Fra...
ACSC
2001
IEEE
15 years 11 months ago
Starting with Termination: A Methodology for Building Distributed Garbage Collection Algorithms
We propose an effective methodology in which a distributed garbage collector may be derived from a distributed termination algorithm and a centralized garbage collector in a manne...
Stephen M. Blackburn, J. Eliot B. Moss, Richard L....
ATAL
2003
Springer
15 years 11 months ago
An exploration of bugs and debugging in multi-agent systems
Debugging multi-agent systems, which are concurrent, distributed, and consist of complex components, is difficult, yet crucial. In earlier work we have proposed mechanisms whereby...
David Poutakidis, Lin Padgham, Michael Winikoff
MCS
2000
Springer
15 years 11 months ago
Classifier Instability and Partitioning
Various methods exist for reducing correlation between classifiers in a multiple classifier framework. The expectation is that the composite classifier will exhibit improved perfor...
Terry Windeatt