We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
Providing accurate personalized information services to the users requires knowing their interests and needs, as defined by their User Models (UMs). Since the quality of the person...
Shlomo Berkovsky, Dan Goldwasser, Tsvi Kuflik, Fra...
We propose an effective methodology in which a distributed garbage collector may be derived from a distributed termination algorithm and a centralized garbage collector in a manne...
Stephen M. Blackburn, J. Eliot B. Moss, Richard L....
Debugging multi-agent systems, which are concurrent, distributed, and consist of complex components, is difficult, yet crucial. In earlier work we have proposed mechanisms whereby...
Various methods exist for reducing correlation between classifiers in a multiple classifier framework. The expectation is that the composite classifier will exhibit improved perfor...