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AI
2002
Springer
15 years 7 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
CVIU
2004
114views more  CVIU 2004»
15 years 7 months ago
Illumination insensitive recognition using eigenspaces
Variations in illumination can have a dramatic effect on the appearance of an object in an image. In this paper, we propose how to deal with illumination variations in eigenspace ...
Horst Bischof, Horst Wildenauer, Ales Leonardis
183
Voted
CGF
2000
135views more  CGF 2000»
15 years 7 months ago
Observational Models of Graphite Pencil Materials
This paper presents models for graphite pencil, drawing paper, blenders, and kneaded eraser that produce realistic looking pencil marks, textures, and tones. Our models are based ...
Mario Costa Sousa, John W. Buchanan
CGF
2002
108views more  CGF 2002»
15 years 7 months ago
Real-time Animation of Dressed Virtual Humans
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
Frederic Cordier, Nadia Magnenat-Thalmann
174
Voted
COLING
2002
15 years 7 months ago
Analysis of Titles and Readers for Title Generation Centered on the Readers
The title of a document has two roles, to give a compact summary and to lead the reader to read the document. Conventional title generation focuses on finding key expressions from...
Yasuko Senda, Yaushi Shinohara