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2009
ACM
16 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ISSTA
2004
ACM
16 years 7 days ago
Optimal strategies for testing nondeterministic systems
This paper deals with testing of nondeterministic software systems. We assume that a model of the nondeterministic system is given by a directed graph with two kind of vertices: s...
Lev Nachmanson, Margus Veanes, Wolfram Schulte, Ni...
ISI
2004
Springer
16 years 5 days ago
SECRETS: A Secure Real-Time Multimedia Surveillance System
We propose a surveillance framework (SECRETS: SECure Real-time ElecTronic Surveillance) that is a practical solution to safeguarding sensitive physical facilities like command and ...
Naren Kodali, Csilla Farkas, Duminda Wijesekera
JIT
2004
Springer
204views Database» more  JIT 2004»
16 years 5 days ago
Ercatons: Thing-Oriented Programming
Thing-oriented programming (TP) is an emerging programming model which overcomes some of the limitations of current practice in software development in general and of object-orient...
Oliver Imbusch, Falk Langhammer, Guido von Walter
SIGUCCS
2003
ACM
16 years 2 days ago
Teaching with technology, setting an example
Providing instructional technology support for faculty requires a range of skills, from knowledge of software and hardware, to an ability to communicate, teach workshops, and rela...
Trevor Murphy, Mika Hirai