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CHI
2009
ACM
16 years 8 months ago
The effect of affective iconic realism on anonymous interactants' self-disclosure
In this paper, we describe progress in research designed to explore the effect of the combination of avatars' visual fidelity and users' anticipated future interaction o...
Sin-Hwa Kang, Jonathan Gratch, James H. Watt
ISWC
1999
IEEE
15 years 12 months ago
"Where Are You Pointing At?" A Study of Remote Collaboration in a Wearable Videoconference System
This paper reports on an empirical study aimed at evaluating the utility of a reality-augmenting telepointer in a wearable videoconference system. Results show that using this tel...
Martin Bauer, Gerd Kortuem, Zary Segall
HUC
1999
Springer
15 years 12 months ago
Augmented Workspace: The World as Your Desktop
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
Kelly L. Dempski
PRESENCE
1998
115views more  PRESENCE 1998»
15 years 7 months ago
Human Factors Issues in Virtual Environments: A Review of the Literature
Virtual environments are envisioned as being systems that will enhance the communication between humans and computers. If virtual systems are to be effective and well received by ...
Kay M. Stanney, Ronald R. Mourant, Robert S. Kenne...
CHI
1993
ACM
15 years 11 months ago
Pictographic naming
We describe pictographic naming, a new approach to naming for pen-based computers, in which filenames are pictures rather than ASCII strings. Handwriting recognition (HWX) of a n...
Daniel P. Lopresti, Andrew Tomkins