Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Watching television is usually a shared experience allowing family or friends that share the same viewing interests to watch, comment and enjoy programs together. The interaction p...
This study investigates the context of interactions of IT security practitioners, based on a qualitative analysis of 30 interviews and participatory observation. We identify nine ...
Rodrigo Werlinger, Kirstie Hawkey, Konstantin Bezn...
This paper describes a research approach to the experimental study of emotional experiences and their connections to other components of user experience in human-technology intera...
This work presents the results of a comparative study in which we investigate the ways manipulation of physical versus digital media are fundamentally different from one another. ...
Lucia Terrenghi, David S. Kirk, Abigail Sellen, Sh...