Sciweavers

2008 search results - page 94 / 402
» Human video textures
Sort
View
SI3D
2003
ACM
16 years 1 days ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
CVPR
2006
IEEE
16 years 8 months ago
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
CVPR
2007
IEEE
16 years 8 months ago
A Hierarchical Model of Shape and Appearance for Human Action Classification
We present a novel model for human action categorization. A video sequence is represented as a collection of spatial and spatial-temporal features by extracting static and dynamic...
Juan Carlos Niebles, Fei-Fei Li 0002
PRL
2006
87views more  PRL 2006»
15 years 6 months ago
Applying 3D human model in a posture recognition system
This paper proposes an approach to recognise human postures in video sequences, which combines a 2D approach with a 3D human model. The 3D model is a realistic articulated human m...
Bernard Boulay, François Brémond, Mo...
ICMCS
2008
IEEE
156views Multimedia» more  ICMCS 2008»
16 years 1 months ago
Human attention model for semantic scene analysis in movies
In this paper, we specifically propose the Weber-Fechner Law-based human attention model for semantic scene analysis in movies. Different from traditional video processing techniq...
Anan Liu, Yongdong Zhang, Yan Song, Dongming Zhang...