Exploring large virtual environments using a small haptic device with limited-workspace capabilities is a challenging task because the user very quickly reaches the borders of the...
— We present an algorithm that determines the point on a convex parametric surface patch that is closest to a given (possibly moving) point. Any initial point belonging to the su...
In this paper we describe our efforts to develop a new strategy for providing assistance using haptics in a virtual environment when training for a motor skill. Using a record and...
The ability of a computer to detect and appropriately respond to changes in a user’s affective state has significant implications to Human-Computer Interaction (HCI). To more ac...
Zhihong Zeng, ZhenQiu Zhang, Brian Pianfetti, Jili...
Abstract— This paper describes a feasibility study for a selfcontained, wearable full-body motion capture system based on time-of-flight measurements that provide absolute dista...
Christopher Einsmann, Meghan Quirk, Ben Muzal, Bha...