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AIIDE
2008
15 years 10 months ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Anne Sullivan, Sherol Chen, Michael Mateas
FECS
2006
108views Education» more  FECS 2006»
15 years 9 months ago
Watch Mr. Software
We describe a distance-learning (DL) experiment to test whether interaction between the instructor and a student in the recording studio can improve the learning of remote student...
Christopher A. Bohn
JUCS
2008
137views more  JUCS 2008»
15 years 7 months ago
The Trade-Offs of Blending Synchronous and Asynchronous Communication Services to Support Contextual Collaboration
: Contextual collaboration seamlessly integrates existing groupware technologies into a uniform user experience that combines synchronous and asynchronous interactions. This user e...
Werner Geyer, Roberto Silveira Silva Filho, Beth B...
CVPR
2006
IEEE
16 years 1 months ago
Recognition of Composite Human Activities through Context-Free Grammar Based Representation
This paper describes a general methodology for automated recognition of complex human activities. The methodology uses a context-free grammar (CFG) based representation scheme to ...
Michael S. Ryoo, J. K. Aggarwal
COST
2008
Springer
287views Multimedia» more  COST 2008»
15 years 9 months ago
Facial Expressions Recognition from Image Sequences
Abstract. Human machine interaction is one of the emerging fields for the coming years. Interacting with others in our daily life is a face to face interaction. Faces are the natur...
Zahid Riaz, Christoph Mayer, Michael Beetz, Bernd ...
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