We discuss issues in designing virtual humans for applications which require long-term voluntary use, and the problem of maintaining engagement with users over time. Concepts and t...
Timothy W. Bickmore, Daniel Schulman, Langxuan Yin
We built an automated dialogue system whose style of interaction can be varied along the three dimensions of Humour, Relationship Maintenance and Personality Matching. We then ran...
We have developed software bots that inhabit the popular online social environment SecondLife (SL). Our bots can wander around, collect data, engage in simple interactions, and car...
The central role of the face in social interaction and non-verbal communication suggest we explore facial action as a means of musical expression. This paper presents the design, ...
Enabling people-to-people interaction across heterogeneous communication end-points enhances user experience and fosters people collaboration. This paper presents the design and i...