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HICSS
2002
IEEE
76views Biometrics» more  HICSS 2002»
16 years 12 days ago
Synchronizing Pace in Asynchronous Global Virtual Project Teams
In this study, we explore the nature of team interaction and the role of temporal coordination in asynchronously communicating global virtual project teams (GVPTs). Drawing on Tim...
Anne P. Massey, Mitzi M. Montoya-Weiss, Yu-Ting Ca...
VRML
1998
ACM
15 years 11 months ago
Using VRML as an Interface to the 3D Data Warehouse
In its current state, VRML does not provide support for interaction and on-line access to databases, even though these are two fundamental issues for business applications. We hav...
Volker Coors, Volker Jung
SI3D
1995
ACM
15 years 11 months ago
RING: A Client-Server System for Multi-User Virtual Environments
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Thomas A. Funkhouser
208
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FLAIRS
2010
15 years 9 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
LKR
2008
15 years 9 months ago
On the Representation of Perceptual Knowledge for Understanding Reference Expressions
Abstract. Recent research has enabled important progress in developing agents aimed at real-world linguistic interaction with humans. Hence, within the general shift of research fo...
Philipp Spanger, Takenobu Tokunaga
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