Sciweavers

9028 search results - page 1430 / 1806
» Human-Computer Interaction Experiments
Sort
View
CSE
2009
IEEE
15 years 10 months ago
Where Information Searches for You: The Visible Past Ubiquitous Knowledge Environment for Digital Humanities
— Visible Past proposes a new class of interdisciplinary learning, documenting, knowledge production, and discovery experiences that are anchored in space and time indicators. Th...
Sorin Adam Matei, Eric A. Wernert, Travis Faas
FPLAY
2008
15 years 9 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
HCI
2007
15 years 8 months ago
Engineering Social Awareness in Work Environments
A growing interest is seen for designing intelligent environments that support personally meaningful, sociable and rich everyday experiences. In this paper we describe an intellige...
Dhaval Vyas, Marek R. van de Watering, Anton Eli&e...
ISUVR
2007
15 years 8 months ago
Augmented Gardening System with Personalized Pedagogical Agents
—Recently, many researchers have studied on animated pedagogical agents to improve students’ learning experience in educational systems. In this paper, we describe how personal...
Sejin Oh, Woontack Woo
EHCI
2004
15 years 8 months ago
Formalising an Understanding of User-System Misfits
Many of the difficulties users experience when working with interactive systems arise from misfits between the user's conceptualisation of the domain and device with which the...
Ann Blandford, Thomas R. G. Green, Iain Connell
« Prev « First page 1430 / 1806 Last » Next »