Sciweavers

9028 search results - page 1435 / 1806
» Human-Computer Interaction Experiments
Sort
View
DSRT
2006
IEEE
16 years 1 months ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts
C5
2005
IEEE
16 years 1 months ago
Suggestions for New Features to Support Collaborative Learning in Virtual Worlds
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
Erik Champion, Sachiyo Sekiguchi
MIDDLEWARE
2005
Springer
16 years 26 days ago
Middleware for protocol-based coordination in dynamic networks
Pervasive and ad hoc computing applications are frequently deployed in dynamic networks. Due to mobility of the computing nodes, their unreliability, or a limited communication ra...
Kurt Schelfthout, Danny Weyns, Tom Holvoet
CSCW
2004
ACM
16 years 24 days ago
Physiological indicators for the evaluation of co-located collaborative play
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology...
Regan L. Mandryk, Kori M. Inkpen
EUSAI
2004
Springer
16 years 23 days ago
Shaping the Ambience of Homes with Domestic Hypermedia
We currently witness a massive digitization of domestic materials e.g. photos, music, calendars, recipes, notes, messages. This digitization provides new conditions for how we inte...
Marianne Graves Petersen, Kaj Grønbæk
« Prev « First page 1435 / 1806 Last » Next »