While many devices today increasingly have the ability to predict human activities, it is still difficult to build accurate personalized machine learning models. As users today wi...
A key challenge for software that supports asynchronous distance education is to engage and guide students who are not interacting in real-time. We describe a first study of two a...
3D visualizations will soon be important wearable computer applications. However, 3D interaction can be problematic, especially in a wearable computing environment. We evaluated f...
David M. Krum, Rob Melby, William Ribarsky, Larry ...
This paper describes a teleconferencing application that uses real objects to interact with virtual on-screen content. A variety of tangible interaction techniques can be used to l...
One of the most important work group support issues is providing information about the context under which a group interacts. The goal of this paper is evaluating the influence of...