Abstract. In this study we compared human discrimination performance for real and virtual curved shapes. To simulate a curved shape we used a device that could independently orient...
Maarten W. A. Wijntjes, Akihiro Sato, Astrid M. L....
Abstract. We describe experiments that compared the perceived relative roughness of textured virtual walls synthesized with an accurately controlled haptic interface. Texture was m...
Gianni Campion, Andrew H. C. Gosline, Vincent Hayw...
Abstract. The apparent mass of haptic device end-effector depends on its position inside the workspace. This paper presents a recursive algorithm to detect effective direction of g...
Alessandro Formaglio, Marco Fei, Sara Mulatto, Mau...
Geometric (proxy-based) haptic rendering algorithms are widely used in impedance-type haptic rendering. Such methods are useful for developing complex virtual environment because ...
Ubiquitous computing is increasingly becoming part of our lives. Various computing devices, having different sizes and capabilities, and using different software platforms are part...