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HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
CHI
2011
ACM
14 years 10 months ago
Opportunities for computing technologies to support healthy sleep behaviors
Getting the right amount of quality sleep is a key aspect of good health, along with a healthy diet and regular exercise. Human-computer interaction (HCI) researchers have recentl...
Eun Kyoung Choe, Sunny Consolvo, Nathaniel F. Wats...
CHI
2011
ACM
14 years 10 months ago
Modern software product support processes and the usage of multimedia formats
Despite being an important channel for end-user assistance, few studies have directly investigated the interactions that occur in modern-day practice of software product support. ...
Parmit K. Chilana, Tovi Grossman, George W. Fitzma...
KDD
2004
ACM
126views Data Mining» more  KDD 2004»
16 years 7 months ago
High-throughput Protein Interactome Data: Minable or Not?
There is an emerging trend in post-genome biology to study the collection of thousands of protein interaction pairs (protein interactome) derived from high-throughput experiments....
Jake Yue Chen, Andrey Y. Sivachenko, Lang Li
CHI
2011
ACM
14 years 10 months ago
Knowing funny: genre perception and categorization in social video sharing
Categorization of online videos is often treated as a tag suggestion task; tags can be generated by individuals or by machine classification. In this paper, we suggest categoriza...
Jude Yew, David A. Shamma, Elizabeth F. Churchill