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CGF
2005
149views more  CGF 2005»
15 years 6 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
189
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TROB
2008
168views more  TROB 2008»
15 years 6 months ago
A Minimalistic Approach to Appearance-Based Visual SLAM
This paper presents a vision-based approach to SLAM in indoor / outdoor environments with minimalistic sensing and computational requirements. The approach is based on a graph repr...
Henrik Andreasson, Tom Duckett, Achim J. Lilientha...
IJCV
2002
143views more  IJCV 2002»
15 years 6 months ago
Trinocular Stereo: A Real-Time Algorithm and its Evaluation
In telepresence applications each user is immersed in a rendered 3D-world composed from representations transmitted from remote sites. The challenge is to compute dense range data...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
144
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TCSV
2002
92views more  TCSV 2002»
15 years 6 months ago
Super-resolution still and video reconstruction from MPEG-coded video
There are a number of useful methods for creating high-quality video or still images from a lower quality video source. The best of these involve motion compensating a number of vi...
Yucel Altunbasak, Andrew J. Patti, Russell M. Mers...
TMM
2002
109views more  TMM 2002»
15 years 6 months ago
Smart rebinning for the compression of concentric mosaic
The concentric mosaic offers a quick solution to construct a virtual copy of a real environment, and to navigate in that virtual environment. However, the huge amount of data asso...
Yunnan Wu, Cha Zhang, Jin Li