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CA
1999
IEEE
15 years 11 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
FCCM
1999
IEEE
111views VLSI» more  FCCM 1999»
15 years 11 months ago
Optimizing FPGA-Based Vector Product Designs
This paper presents a method, called multiple constant multiplier trees MCMTs, for producing optimized recon gurable hardware implementations of vector products. An algorithm for ...
Dan Benyamin, John D. Villasenor, Wayne Luk
ICRA
1999
IEEE
96views Robotics» more  ICRA 1999»
15 years 11 months ago
Interactive Manipulation of Articulated Objects with Geometry Awareness
Techniques for interactive 3D manipulation of articulated objects in cluttered environments should be geometricallyaware, going beyond basic inverse or forward kinematics to allow...
Min-Hyung Choi, James F. Cremer
IWPC
1999
IEEE
15 years 11 months ago
Recovery of Jump Table Case Statements from Binary Code
One of the fundamental problems with the static analysis of binary (executable) code is that7 of recognizing, in a machine-independent way, the target addresses of n-conditional b...
Cristina Cifuentes, Mike Van Emmerik
RSP
1999
IEEE
160views Control Systems» more  RSP 1999»
15 years 11 months ago
Mixed Abstraction Level Hardware Synthesis from SDL for Rapid Prototyping
SDL is currently gaining interest as a system level specification language for HW/SW codesign. Automated synthesis of SDL in hardware so far had problems with its efficiency. The ...
Oliver Bringmann, Wolfgang Rosenstiel, Annette Mut...
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