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ICDCS
2012
IEEE
13 years 9 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
SIGSOFT
2001
ACM
16 years 8 months ago
WREN---an environment for component-based development
Prior research in software environments focused on three important problems-- tool integration, artifact management, and process guidance. The context for that research, and hence...
Chris Lüer, David S. Rosenblum
PLDI
2009
ACM
16 years 8 months ago
Automatic generation of library bindings using static analysis
High-level languages are growing in popularity. However, decades of C software development have produced large libraries of fast, timetested, meritorious code that are impractical...
Tristan Ravitch, Steve Jackson, Eric Aderhold, Ben...
SIGMOD
2008
ACM
182views Database» more  SIGMOD 2008»
16 years 7 months ago
Angle-based space partitioning for efficient parallel skyline computation
Recently, skyline queries have attracted much attention in the database research community. Space partitioning techniques, such as recursive division of the data space, have been ...
Akrivi Vlachou, Christos Doulkeridis, Yannis Kotid...
PERCOM
2009
ACM
16 years 2 months ago
BitHoc: A content sharing application for Wireless Ad hoc Networks
—As a result of the wide spread of new efficient mobile communication devices, users are more and more willing to find on these devices (PDAs, Smartphones, etc) applications si...
Amir Krifa, Mohamed Karim Sbai, Chadi Barakat, Thi...