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AAAI
2010
15 years 9 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
BCSHCI
2008
15 years 9 months ago
Understanding behaviors and needs for home videos
Nowadays, people capture, edit and share more and more home videos. Devices with video capturing capability and services for video sharing and editing are becoming increasingly po...
Marco Campanella, Jettie Hoonhout
CAINE
2007
15 years 9 months ago
Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
James Skorupski, Zoë J. Wood, Alex Pang
CCE
2007
15 years 9 months ago
Supporting Effective Collaborative Engineering
: Facilitating and managing the development and application of effective shared work practice in distributed teams remain a key challenge for effective collaborative engineering. W...
Jörg M. Haake, Till Schümmer
COLING
2008
15 years 9 months ago
Switching to Real-Time Tasks in Multi-Tasking Dialogue
In this paper we describe an empirical study of human-human multi-tasking dialogues (MTD), where people perform multiple verbal tasks overlapped in time. We examined how conversan...
Fan Yang, Peter A. Heeman, Andrew L. Kun
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