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UM
2009
Springer
16 years 1 months ago
Non-intrusive Personalisation of the Museum Experience
Abstract. The vast amount of information presented in museums is often overwhelming to a visitor, making it difficult to select personally interesting exhibits. Advances in mobile...
Fabian Bohnert, Ingrid Zukerman
EUROPAR
2007
Springer
16 years 1 months ago
Experiences Understanding Performance in a Commercial Scale-Out Environment
Abstract. Clusters of loosely connected machines are becoming an important model for commercial computing. The cost/performance ratio makes these scale-out solutions an attractive ...
Robert W. Wisniewski, Reza Azimi, Mathieu Desnoyer...
ISESE
2005
IEEE
16 years 16 days ago
Effects of pair programming at the development team level: an experiment
We studied the effects of pair programming in a team context on productivity, defects, design quality, knowledge transfer and enjoyment of work. Randomly formed three pair program...
Jari Vanhanen, Casper Lassenius
176
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INTETAIN
2005
Springer
16 years 14 days ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
HAPTICS
2003
IEEE
16 years 7 days ago
Motion Guidance Experiments with Scooter Cobot
Cobots assist humans by mechanically guiding motion along software-defined paths or surfaces. Cobot design has been extensively studied previously. This paper reports the first sy...
Eng Seng Boy, Etienne Burdet, Chee Leong Teo, Jame...