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IUI
2009
ACM
16 years 4 months ago
From geek to sleek: integrating task learning tools to support end users in real-world applications
Numerous techniques exist to help users automate repetitive tasks; however, none of these methods fully support enduser creation, use, and modification of the learned tasks. We pr...
Aaron Spaulding, Jim Blythe, Will Haines, Melinda ...
IJCNN
2008
IEEE
16 years 1 months ago
A neural wake-sleep learning architecture for associating robotic facial emotions
—A novel wake-sleep learning architecture for processing a robot’s facial expressions is introduced. According to neuroscience evidence, associative learning of emotional respo...
Chi-Yung Yau, Kevin Burn, Stefan Wermter
ICALT
2007
IEEE
16 years 1 months ago
A Participatory Learning Environment by Using Voice Trackback System in Zoological Garden
Our research group found that zoological garden is a resourceful place for learning by experience, so that we set “ZOO PROJECT” that aims at reconstructing learning environmen...
Yutaro Ohashi, Shuichi Nagata, Hiroshi Mashima, Hi...
ACMACE
2006
ACM
16 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
CE
2004
153views more  CE 2004»
15 years 7 months ago
Let's get physical: The learning benefits of interacting in digitally augmented physical spaces
Much computer-based learning is largely passive, based primarily on task-based, exercise-driven interactions. We argue that computers have greater potential for promoting more act...
Sara Price, Yvonne Rogers