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ECML
2007
Springer
16 years 1 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ECML
2007
Springer
16 years 1 months ago
Multi-objective Genetic Programming for Multiple Instance Learning
Abstract. This paper introduces the use of multi-objective evolutionary algorithms in multiple instance learning. In order to achieve this purpose, a multi-objective grammar-guided...
Amelia Zafra, Sebastián Ventura
EDUTAINMENT
2007
Springer
16 years 1 months ago
Method of Motion Data Processing Based on Manifold Learning
Due to the high-dimensionality of motion captured data which resulted in the complexity in motion analysis, a method of motion data processing based on manifold learning was propos...
Fengxia Li, Tianyu Huang, Lijie Li
ICALT
2006
IEEE
16 years 1 months ago
Assessing the Effectiveness of Virtual Reality Technology as part of an Authentic Learning Environment
Application of Virtual Reality (VR) in training and education seems to give excellent promise in providing an alternative “real life” environment in situations where it is imp...
Ros A. Yahaya
ECML
2005
Springer
16 years 23 days ago
Multi-view Discriminative Sequential Learning
Discriminative learning techniques for sequential data have proven to be more effective than generative models for named entity recognition, information extraction, and other task...
Ulf Brefeld, Christoph Büscher, Tobias Scheff...